GP2 — Daggerblade: Thief of Light
// overview
Stealth isometric game for mobile. Staying in shadow is the core mechanic.
// what I built
- ›Shadow detection via raycasting from each light source to the character. Distance-gated so raycasts only run within a set radius, and sampled every few frames rather than every tick to keep mobile performance stable.
- ›Light/shadow interaction shaders for the visual side of the same mechanic.
- ›URP render pipeline tuning: shadow buffers and related settings optimized for the mobile target.
- ›Character controller written from scratch. Cinemachine used for camera only.
// links
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