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Onur Adıgüzel

Onur Adıgüzel

Game Programmer


About

Game programmer with a generalist background across gameplay, tools, shaders, and optimization. Comfortable working in Unreal Engine 5, Unity, and Godot. Degree in Computer Science from TOBB University of Economics and Technology; currently studying Video Game Programming at Futuregames Warsaw. Has delivered real-time software for a commercial client at scale.


Skills

Languages

C#, C++, GDScript

Engines

Unreal Engine 5, Unity, Godot

Tools

Perforce, Git, HLSL


Education

Video Game Programming Current

Futuregames Warsaw — Warsaw, Poland

Specialized program covering gameplay systems, graphics programming, and professional game development pipelines.

Bachelor's in Computer Science

TOBB University of Economics and Technology — Ankara, Turkey

Algorithms, data structures, software engineering, and systems programming.


Projects

ArchViz — Confidential Unreal Engine 5

Professional

Real-time architectural visualization for a Turkish construction company. Built to sell ~2000 flats before the buildings exist.

Screenshots and code are not public. Available to view on request.

With Alp Tamer & Görkem Geyik

GP4 — Unnamed Unity

Futuregames

Rhythm-combat system with designer tooling. Players parry directional attacks in time with the music's BPM.

Project name not yet public.

Curveball Unreal Engine 5

Personal

FPS arena shooter where you deflect a baseball at enemies instead of shooting bullets. Lethal League meets Ultrakill, in first person.

Not publicly playable yet.

GP3 — Gnome Splash Unreal Engine 5

Futuregames

4-player free-for-all arena painter. Real-time per-team map ownership tracking, Splatoon-style.

GP2 — Daggerblade: Thief of Light Unity

Futuregames

Stealth isometric game for mobile. Staying in shadow is the core mechanic.

GP1 — Bearly Fishing Unity

Futuregames

Cozy child-friendly fishing minigame.