Video Game Programming Current
Futuregames Warsaw — Warsaw, Poland
Specialized program covering gameplay systems, graphics programming, and professional game development pipelines.
Game Programmer
Game programmer with a generalist background across gameplay, tools, shaders, and optimization. Comfortable working in Unreal Engine 5, Unity, and Godot. Degree in Computer Science from TOBB University of Economics and Technology; currently studying Video Game Programming at Futuregames Warsaw. Has delivered real-time software for a commercial client at scale.
C#, C++, GDScript
Unreal Engine 5, Unity, Godot
Perforce, Git, HLSL
Futuregames Warsaw — Warsaw, Poland
Specialized program covering gameplay systems, graphics programming, and professional game development pipelines.
TOBB University of Economics and Technology — Ankara, Turkey
Algorithms, data structures, software engineering, and systems programming.
Professional
Real-time architectural visualization for a Turkish construction company. Built to sell ~2000 flats before the buildings exist.
Screenshots and code are not public. Available to view on request.
With Alp Tamer & Görkem Geyik
Futuregames
Rhythm-combat system with designer tooling. Players parry directional attacks in time with the music's BPM.
Project name not yet public.
Personal
FPS arena shooter where you deflect a baseball at enemies instead of shooting bullets. Lethal League meets Ultrakill, in first person.
Not publicly playable yet.
Futuregames
4-player free-for-all arena painter. Real-time per-team map ownership tracking, Splatoon-style.
Futuregames
Stealth isometric game for mobile. Staying in shadow is the core mechanic.